At IDlab we develop a whole range of innovative educational projects. See below for inspiring examples of educational programme initiated by individual departments.
January 2019 - The 350th anniversary of the death of Rembrandt, the most famous painter of all time, is in 2019. Over the course of this Year of Rembrandt, the artist’s life will be commemorated by twelve cities and numerous museums. The Rembrandt House Museum has a programme of events planned throughout the year that centre on Rembrandt the person – the first exhibition focuses on his social network.
Our academy’s Design & Technology department collaborated with the Rembrandt House on a presentation that forms part of the Year of Rembrandt. The source material for this presentation is a music theatre play about Rembrandt’s life that was written in 2004, but never performed due to financial reasons. The libretto was written by Ernst van de Wetering and Burkhardt Soll composed the music. Audio recordings of the orchestral performance still exist, and these form the basis for a preliminary study for a larger scale music theatre project that may begin at the end of 2019.
We want to launch a teaser involving projections on the facades of the Rembrandt House the Academy of Theatre and Dance – the two buildings face one another.
21 September 2018 – Twisted Sign is a performance that takes you into hurricane Sandy, which ravaged New York in 2012. Taking inspiration from Laurie Anderson’s album Landfall, contributors from various disciplines worked together on this installation combining interactive projection with human movement to take spectators on an audio-visual trip, into the landscape that comes into being after the hurricane, populated by wandering, forsaken figures.
To be able to create the performance, Design & Technology students came to the VRacademy to learn how to use motion capture and Unity software. Motion capture makes it possible to duplicate human movement to create realistic animations. One method involves attaching tracking sensors to the body of a performer to be able to copy and re-mediate their movements in a virtual setting. Unity is a cross-platform game engine used to develop computer games for personal computers, consoles, mobile devices, websites, etc. At IDlab, students put their new knowledge into practice as part of a live presentation with performers. Students also used Resolume VJ software and QLab for Show Control.
Annual sessions – ATKA students learn how to act for the camera in a series of on-camera workshops.
13 to 16 February 2018 – The 2008-2010 research project Inside Movement Knowledge (IMK) developed new methods for documenting, transmitting and preserving contemporary choreographic knowledge and dance knowledge. The Double Skin/Double Mind installation was developed during this research period.
From 13 to 16 February 2018 this installation was set up again at IDlab for new research. Student participants were able to experience the installation, and various presentations and discussions were held.
The main goal of this new study of the installation was to examine whether it satisfies current needs and whether technological updates could be implemented. We are also examining the original results of the IMK project to assess their current applicability and the possibility of formulating new goals or values.
2018-2019 – second-year Theatre Directing students learn about digital storytelling in 360 film using Samsung VR. Led by Niki van Sprundel (IDlab), Quirine Racké and Helena Muskens, in collaboration with VRBase and VRacademy.